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Civil society: a culture
that sets a high threshold for the expression of violence, and systematically
substitutes a discourse of fairness for violence in dispute settlement.
Civil societies extend rights and privileges far beyond the elite,
and women obviously do better in a world where discourse, not violence,
determines social outcomes. Cognitive
Egocentrism (CE): the projection of one’s own mentality
or “way of seeing the world” onto others, e.g., the teenager who
is obsessed with sex, and assumes the same about everyone else.
Liberal CE (LCE):
the projection of good faith and fair-mindedness onto everyone
else, the assumption that other share the same values, that everyone
prefers positive sum interactions. In a slightly more redemptive
mode, LCE holds that all people are good, and if only we treat
them right, they will respond well. This is a form of empathy
that, like MOS,
robs the “other” of his or her own beliefs and attitudes, and
projects onto rather than detects what the “other” feels.
Domineering CE (DCE):
the projection of bad faith onto the other, the assumption that
everyone abuses power, that one must rule or be ruled. In deep-seated
cases, DCE cannot even perceive the possibility of a positive-sum
game: whatever the “other” does, no matter how generous it may
seem, is a trap, a covert act of hostility in which the other
is really jockeying for superior position in a zero-sum game.
mobius strip of CE:
a dysfunctional relationship between demopaths and their dupes,
found in developed modern civil societies between the domineering
EC, using civic values to advance their cause (demopaths), and
those eager to believe anything civil these people might say (dupes).
Under current circumstances, where most liberals cannot even detect
the existence of their own LEC or the DEC of others, this dysfunctional
relationship works radically to the advantage of the demopaths.
Europe may fall to this dysfunctional dynamic.
Demopaths: people who use
democratic language and invoke the values of civil society only
when it serves their advantage in demanding restraint from their
opponents so that they can undermine those very rights. They themselves
show few signs of commitment to these values when it calls for restraint
or self-correction on their part, engaging in demonizing stereotypes.
Dupes of demopaths:
people who take demopaths at face value and accept their position
and accuse those who suspect demopathy of demonizing, essentializing,
prejudice, racism. Durban’s UN Conference on Racism, August 2001
was a festival of demopaths and their dupes. Game
theory: All games take place on two levels, one, material
gain or loss, and one psychological perception of having won or
lost. In honor-shame
cultures, the external perception of others as to the outcome
of the interaction plays a much stronger role than “rational” concerns
about material gain and loss which, in principle, governs modern
behavior (rational choice theory). Zero-Sum
games: games in which one side wins and the other loses.
Hard zero-sum insists that only when the other loses can one win.
Hard zero sum reflects an emotional demand that, in order to be
satisfying, a victory can only be savored when the defeated one
knows himself defeated. One makes oneself bigger by making another
smaller. All sports and gambling games are zero-sum. War and raiding
are zero-sum. The dominating imperative: “rule or be ruled” takes
zero-sum relations at a political level as axiomatic. I must dominate
lest you do the same.
Positive-Sum games:
games in which both sides win. Closed zero-sum guarantees a greater
victory for one party, but both win (noblesse oblige). Open ended
starts from basic equity and leaves to unforeseen future developments
the outcome of the relationship. Both may win, some more than
others. Some commercial agreements, most successful marriages
are open-ended positive-sum relations. The enlightenment’s “rational
man”, from Smith’s economic chooser to Robespierre’s virtuous
citizen, was someone committed to positive-sum relations, which
made sense for everyone involved.
Negative-Sum games:
games in which both sides lose. This seems the height of irrationality
to positive-sum players, but it proves a surprisingly durable
choice of game-players. The self-destructive element in conjunction
with aggression often derives from losing a hard zero-sum game
and not accepting an offer to switch to positive-sum. As the joke
runs, a genie offers a peasant one wish, but whatever he choses,
his neighbor will get double. “Poke out one of my eyes,” he responds.
Honor-shame culture:
a culture in which it is not only legitimate, but expected, even
required, to shed another person’s blood for the sake of one’s own
honor. Characteristically these cultures have self-help justice,
and often show great concern with excluding women from public space
(feud, vendetta, blood vengeance, honor killings). In honor-shame
culture, the primary motivation to behave well is from what others
think; if one can do something that no one sees, internal restraints
on illicit behavior are minimal. Human
Rights Complex (HRC): If you want to know what exercises
the human rights community today, don’t ask who the victims are,
nor how badly they suffer, but who the victimizers are. If the culprit
is white, the indignation knows no bounds; if they are people of
color, HRCers look the other way. Propaganda:
presenting information, sometimes false or inaccurate, in order
to manipulate opinion towards a position which, were the audience
better informed, and exposed to a fuller range of data, they would
not accept. At best propaganda does not lie, except by omission.
At worst, it lies and hides information intentionally.
Public sphere: the
arena in which discussion of matters deemed of public interest take
place. In modern civil societies, the public sphere is supported
by sophisticated means of mass communications, and their proper
functioning in informing the public in an accurate and timely fashion,
as well as allowing responsible voices of many opinions to articulate
those before the public serve as a major pillar to civil society
and democracy. Self-criticism:
the ability to both generate one’s own criticism of self and to
hear the criticism of others. The ability to admit fault forms another
of the pillars of civil society. Freedom of the press is meant,
above all, to permit those not in power to criticize those in power
without being punished. Self criticism, however, is at once difficult
and liberating, and understanding the difference between those who
too readily embrace self-criticism from those who stop at nothing
to avoid it, represents a critical skill in reading discourse in
the public sphere. Most positive-sum interactions are sustained
by self-critical attitudes; zero-sum interactions are sustained
by refusal to self-criticize and its accompanying finger-pointing
unto demonization. Masochistic
Omnipotence Syndrome (MOS): a form or pathological self-criticism
that essentially holds that “everything is my (our) fault, and
if we could only do/be better, we could fix anything.” This is
a form of messianic aspiration and moral perfectionism that, however
admirable at one level, robs the “other” of all agency, and avoids
a genuine relationship and the natural “messiness” of human life.
It can become a pathological form of self-criticism that renders
people easy marks for demopaths.
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MEDIA: THE PROBLEM
MEDIA: REFLECTIONS
MEDIA: REFORM
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